a concept in Game design
if your game is way too complex, people won't understand it
if your game or tool doesn't have any tutorials or explanations, it won't be used very much
The goal is to reduce cognitive load by introducing things one at a time
By jamie
a concept in Game design
if your game is way too complex, people won't understand it
if your game or tool doesn't have any tutorials or explanations, it won't be used very much
The goal is to reduce cognitive load by introducing things one at a time